WORKS

Games worked on:

Cause N' Effect (Prototype)

Year of Release: 2021

Project Role: Solo Developed

Programming Language: C#

Game Engine: Unity

Come Outside

Year of Release: 2020

Project Role: Audio Engineer, Audio Programmer, Sound FX Designer, Voice Actor (Whispers), Voice Over Director, Sound Editor, Foley Artist, Programmer, Level Designer

Programming Language: C#

Game Engine: Unity / FMOD

Cycle Spawner

Year of Release: 2019

Project Role: Solo Developed

Programming Language: C#

Game Engine: Unity

Chronofactory

Year of Release: 2019

Project Role: Music Composer, Audio Engineer, Audio Programmer, Sound FX Design, Assistant UI Designer, Assistant Machine Modeler (in-engine)

Programming Language: C#

Game Engine: Unity / FMOD

Project Smallbot: Light

Year of Release: 2018 (Demo)

Project Role: Solo Developed (with Music Composed by Dan Wrigley)

Game Engine: Clickteam Fusion 2.5

RTS: Real Time Sheeb

Year of Release: 2019

Project Role: Music Composer, Sound Designer, Audio Engineer, Audio Designer

Programming Language: C#

Game Engine: Unity / FMOD

Project Smallbot

Year of Release: 2015

Project Role: Solo Developed

Programming Language: GML

Game Engine: Gamemaker Studios

Repair

Year of Release: 2020

Project Role: Music Composer, Sound Designer

Programming Language: C#

Game Engine: Unity

Tunnel Vision

Year of Release: 2019

Project Role: Music Composer, Sound Designer

Game Engine: Unity

Wonder Spectrum™

Upcoming Game

Project Role: Music Composer

Wonder Spectrum™ and it's properties are owned by Dennel Cake LLC.