RTS: Real Time Sheeb
Year of Release: 2019
Genre: Point n Click / "Interactive Music Video"
Project Role: Music Composer, Sound Designer, Audio Engineer, Audio Designer
Programming Language: C#
Game Engine: Unity
Software used: FL Studio, Audacity
Project Development Detail
RTS: Real Time Sheeb is an arcade strategy game / interactive music video that took roughly four days to develop for a Game Jam. I worked in a six-man team and I was tasked with Audio design, engineer, composition, and sound design. I used FMOD once again to implement audio into the game. Since the in-game characters and environment moved to the BPM of the song, I had to work with the lead animator in helping him create a system that helps the animator automate his animation to the beat of the music. I also made sure that the grass chewing SFX also played to the beat of the music as well.
Worked with the animator to make animations play to the song's BPM
Worked in FMOD to implement all of the music and Sound FX